
Silent Twilight
Gallente
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Posted - 2011.04.29 11:22:00 -
[1]
Machine Info * OS version: winXP Pro SP3 32-bit * CPU: Core 2 Duo @ 3.00 GHz * GPU: nVidia GeForce 8800GT * RAM: 2 GB
// Present interval - one, Drone models, turret efects and camera shake off; shadows, resource cache, HDR, anti-aliasing - disabled; post-processing - none; shaders, LOD, and textures - high.
User Experience // enabling all brackets showed ships only, no drones
* Average FPS during first step, with brackets disabled: 17
* Average FPS during first step, with brackets enabled: 16
* Average FPS during POS-bash, with brackets disabled - Zoomed out: 15 Zoomed in: 11
* Did you experience any disconnects or crashes? No.
* Describe your experience, make comments, suggestions, etc.: While fitting a ship I've noticed two UI bugs. Firstly, indicators of CPU, powergrid and calibration usage were not blue, red and white, but all were black and barely visible. Reopening the fitting window and relogging didn't fix it. Secondly, in the Ships window (small icons) I had a stack of 5 unassembled battleships and a stack of 5 unassembled HACs. When I assembled a HAC, named it and then made it active, all groups of ships became separated by an empty line, just like every group got an invisible duplicate. Reopening the Ships window fixed those empty lines.
Concerning the test itself, at the time of POS bashing I received inflicted damage notifications, but didn't see the drone aggro icon near the locked tower icon. In addition to that, the tower itself dropped lock as if I've been jammed or ECM-bursted, though I saw no hostile locks or jam notifications. Could be ECM-burst, but at the same time my sentry drones near me continued shooting, so I doubt that as well.
At some point noticed the overview not updating bug as well.
Got traffic-controlled while jumping to Poitot, and then that control expired. I didn't try to move at that time, but when I tried to activate any module, I got "Your ship is realigning its magnetic field. Please wait a moment."
UPD: logged on to SiSi today to get some details for this report and decided to shoot some NPC's. And there's more UI bugs similar to fitting window bug described above that I didn't see during the test (and still no icon near the drones' target, so no way to tell which ship are they shooting until something starts to take damage).
When I lock a ship, for a few seconds I get two usual triangles to the left and to the right of the targeted red cross in the overview, but then the background of the NPC icon changes to a black square, covering all but the icon itself. Even if the target aggroes me back, in best case I get a thin edge of blinking red frame outside the edge of that black square. Switching between overview tabs helps for a second at most. Similar thing happens to wrecks. As long as I'm immobile, so the distance to wrecks is constant, overview is normal. But if I move, so the distance changes, and wrecks icons begin to switch their lines according to distance arrangement, they get the same black square for background. It seems that any change in icon's state messes its additional details up. Once a locked icon got its black square, it stays like that; unlocking doesn't help. In addition to overview icons' backgrounds, black were those horizontal and vertical lines that go from a locked target in space and "pulsating" corners that accompany the targeting process. The rest (square around locked ship, rotating triangles around active target) seemed to be normally white.
So many UI details going black... Is this what Carbon UI means? 
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